Ultra Optimized

A lean, battle tested performance pack for Vintage Story on low end machines: the full Zaldaryon optimization suite (client and server) plus a few proven client tweaks, with a complete graphics tuning guide.

# Ultra Optimized: Low End Ready

A lean, battle tested performance pack for **Vintage Story**. Built for small configs, laptops, and integrated GPUs. No gameplay changes, just a smoother, higher FPS game. This is the full Zaldaryon optimization suite plus a few proven client tweaks.

## What's inside

### Client side (frames) * **OptiTime**: client side rendering optimizations, tuned for modded playthroughs. * **Farseer**: draws distant terrain as lightweight silhouettes so you can drop your view distance for a big FPS win. * **Fast Map**: much faster world map rendering, removes stutter when opening the map. * **Fast Crafting Grid**: eliminates the UI micro freezes caused by the vanilla crafting grid.

### Server side (smoothness) * **Synergy**: reduces TPS overhead, bandwidth and garbage collection pressure for a steadier tick rate. * **Tungsten**: deep server side performance tuning. It also helps in single player, where the game runs a local server.

## Recommended in game settings (the real FPS boost) Open **Settings → Graphics** and apply the following. Each line explains the tradeoff.

### 1. View Distance * **Set to 128 to 192 blocks** (default is often 256+). This is the single biggest FPS lever. * Farseer fills the gap: far terrain is still drawn as silhouettes, so a low view distance no longer looks empty.

### 2. Frame Rate * **VSync: On** if you get screen tearing, **Off** to uncap FPS on weak GPUs. * **Max Framerate:** cap at your monitor's refresh (e.g. 60) to reduce heat and stutter.

### 3. Shadows * **Shadows: Off** (or *Low* / 1024). Shadows are one of the heaviest effects on low end GPUs.

### 4. Effects to disable * **SSAO: Off**, ambient occlusion, expensive for little visual gain on small configs. * **Bloom: Off** * **Godrays / Volumetric lighting: Off** * **Wavy grass & wavy water: Off**, saves GPU on foliage heavy biomes.

### 5. Foliage & particles * **Grass/Foliage density: Sparse or Normal.** * **Particle level: Low.** * **Max dropped particles:** reduce if you see lag near piles of dropped items.

### 6. Rendering * **Occlusion culling: On**, skips drawing hidden geometry. * **Fancy graphics → Fast** for water/leaves if you need every last frame. * **Resolution scale / windowed mode:** run windowed at a slightly lower resolution on very weak machines.

### 7. FOV * **Field of View: 70 to 80**, a lower FOV renders fewer objects per frame.

## Per mod tips * **OptiTime:** open Mod Manager, OptiTime, Config and keep the default optimizations enabled; disable individual toggles only if you spot a visual glitch. * **Farseer:** keep the VS view distance low and let Farseer's render distance stay high, that's the whole point. * **Synergy and Tungsten:** no setup needed. In single player they optimize the local server automatically. On a dedicated server, install them server side.

## Compatibility * **Vintage Story 1.22.3**, latest stable. * Client side required, server side optional. The server mods still help in single player.